![]() ![]() I would like to show you my approach to the shaders in the architecture of an application. It is worth mentioning that shaders are written in GLSL (OpenGL Shading Language) which is the C language with extra keywords and methods that are useful in the OpenGL environment. This part of code should be really efficient in order to not slow down drawing. Here you will apply colors, textures and what may not be too intuitive, draw shapes like circles.
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